| Break #% increased Armour | — – — | — |
| Damage Penetrates #% Cold Resistance | — – — | — |
| Damage Penetrates #% Fire Resistance | — – — | — |
| Damage Penetrates #% Lightning Resistance | — – — | — |
| #% increased Armour (Local) | — – — | — |
| #% increased Attribute Requirements | — – — | — |
| #% increased Quantity of Gold Dropped by Slain Enemies | — – — | — |
| # to Level of all Melee Skills | — – — | — |
| # to Maximum Frenzy Charges | — – — | — |
| #% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage | — – — | — |
| Gain a random Charge on reaching Maximum Rage, no more than once every # seconds | 3 – 6 | 3 |
| Gain # Rage on Hit | 3 – 6 | 3 |